EDUCATION
Laguna College of Art and Design, Laguna Beach, CA
Bachelor of Fine Arts in Game Design
Graduated, June 2015
PROJECT EXPERIENCE
Game: Vainglory 5V5, 2017 - 2018
Company: Super Evil Megacorp, San Mateo, CA
Role: Environment and Prop Artist
Worked and managed art with outsourcing agency (Virtuos)
Blocked out gameplay space for final in-game meshes before being sent to outsourcing
Optimized and restructured dozens of game meshes for mobile platform
Quickly became fluent with the proprietary engine used (EVIL Engine)
Implemented game meshes into the proprietary engine
Mentored contract workers and helped aid the team with artist problems
Worked with a team to ship an excellent final product
Used Cornerstone to track and manage assets
Game: Vainglory 3V3, 2016
Company: Super Evil Megacorp, San Mateo, CA
Role: Environment and Prop Artist
Created assets based on concept for in-game store
Created assets based on concept for 3v3 map
Game: Battlefield: Hardline, 2015 - 2016
Company: Electronic Arts Visceral Games, Redwood City, CA
Role: Environment Artist
Did modular modeling/model by texture/prop modeling with Frostbite Engine and Maya
Did Alpha overlays within engine to bring vibrancy to terrain and structures
Worked on prop, terrain, and structure placement to create cohesive areas
Completed multi-state LOD work
Created props and environment sets with two state destruction
Responsible for developing a section within a map
Worked closely within a team setting on multiple shipped maps
Used JIRA to manage, track and fix issues
OTHER WORK EXPERIENCE
Freelance Graphic Designer, 2020 - Present
Works with a diverse range of clientele on creating deliverable digital products, with a special focus on 3D art and motion design
Graphic Designer, 2020 - 2021
Control Plane Corporation, Los Angeles, CA
Did graphic and motion design work for a fast-growing global compute platform enabling multicloud-native apps
Also utilized principles of UX and UI design in work
SKILLS
Software: Adobe Photoshop, Unreal Engine, Frostbite Engine, 3DStudio Max, Maya, ZBrush, Substance Painter, Microsoft Office Programs
Technical: Understanding of creating cohesive gameplay spaces with terrain/prop placement; UVs and texture density; modular modeling and tileable textures; high poly and low poly normals workflow
Interpersonal: Project management and art outsourcing; team player willing to go the extra mile to make deadlines; well organized, efficient and timely