EDUCATION

Laguna College of Art and Design, Laguna Beach, CA

Bachelor of Fine Arts in Game Design

Graduated, June 2015


PROJECT EXPERIENCE

Game: Vainglory 5V5, 2017 - 2018

Company: Super Evil Megacorp, San Mateo, CA

Role: Environment and Prop Artist

  • Worked and managed art with outsourcing agency (Virtuos)

  • Blocked out gameplay space for final in-game meshes before being sent to outsourcing

  • Optimized and restructured dozens of game meshes for mobile platform

  • Quickly became fluent with the proprietary engine used (EVIL Engine)

  • Implemented game meshes into the proprietary engine

  • Mentored contract workers and helped aid the team with artist problems

  • Worked with a team to ship an excellent final product

  • Used Cornerstone to track and manage assets


Game: Vainglory 3V3, 2016

Company: Super Evil Megacorp, San Mateo, CA

Role: Environment and Prop Artist

  • Created assets based on concept for in-game store

  • Created assets based on concept for 3v3 map


Game: Battlefield: Hardline, 2015 - 2016

Company: Electronic Arts Visceral Games, Redwood City, CA

Role: Environment Artist

  • Did modular modeling/model by texture/prop modeling with Frostbite Engine and Maya

  • Did Alpha overlays within engine to bring vibrancy to terrain and structures

  • Worked on prop, terrain, and structure placement to create cohesive areas

  • Completed multi-state LOD work

  • Created props and environment sets with two state destruction

  • Responsible for developing a section within a map

  • Worked closely within a team setting on multiple shipped maps

  • Used JIRA to manage, track and fix issues





OTHER WORK EXPERIENCE

Freelance Graphic Designer, 2020 - Present 

  • Works with a diverse range of clientele on creating deliverable digital products, with a special focus on 3D art and motion design

Graphic Designer, 2020 - 2021

Control Plane Corporation, Los Angeles, CA

  • Did graphic and motion design work for a fast-growing global compute platform enabling multicloud-native apps

  • Also utilized principles of UX and UI design in work


SKILLS

Software: Adobe Photoshop, Unreal Engine, Frostbite Engine, 3DStudio Max, Maya, ZBrush, Substance Painter, Microsoft Office Programs

Technical: Understanding of creating cohesive gameplay spaces with terrain/prop placement; UVs and texture density; modular modeling and tileable textures; high poly and low poly normals workflow

Interpersonal: Project management and art outsourcing; team player willing to go the extra mile to make deadlines; well organized, efficient and timely